- Skyrim se sseedit or wrye bash Patch#
- Skyrim se sseedit or wrye bash code#
- Skyrim se sseedit or wrye bash download#
Those FormIDs are relative to the Bashed Patch. For DLC1EclipseAttackNextChanceNight 010145E9 which is also a GLOB record. Those FormIDs are relative to the Bashed Patch.įor EDID: DLC1VQ00VampireAttackNodeAM and the entry DLC1VQMinLevelVampireAttacks the FormID will be exactly 01019942 which is a GLOB record.
Skyrim se sseedit or wrye bash Patch#
Then parse through it and when you come across places where it is adding the record to the Bash patch you will see that the FormIDs will end up as follows and it should be exact.įor EDID: DLC1VQ00VampireAttackNodePM and the entry DLC1VQMinLevelVampireAttacks the FormID will be exactly 01019942 which is a GLOB record. I can't think of a more minimal reproducer then that. Just uncheck all the patchers in classic Skyrim but Merge Patches like I show in the screen shot. And look at what happens rather then ask me. You're probably causing yourself more work and making me explain all this and it's confusing you.
![skyrim se sseedit or wrye bash skyrim se sseedit or wrye bash](https://i0.wp.com/3dnpc.com/wp-content/uploads/2015/01/anumla_lowres.jpg)
Did you get that far yet? Because if you didn't just do that and stop asking me to explain it.
Skyrim se sseedit or wrye bash download#
I'm trying to get you to just download the No Vampire Attacks In Towns.zip and use it with classic Skyrim. The procedure I am trying to get you to do so simple the explanation is probably what's holding you up. You mean the procedure you describe but the bug is in SE right ?Ĭorrect.
Skyrim se sseedit or wrye bash code#
Well I was going to tell you but the code is broken. If I open the Bashed Patch in a hex editor the number is. When more plugins are involved you get the other screen shot above where it appears to have a master index of 04. In the Hex editor it received the next subsequent number available which was 02. If I load a Bashed Patch into SSEEdit it is assigned the wrong master index. When I make a Bashed Patch for Skyrim SE the records for Dawnguard are not assigned to the master. When I open the Bashed Patch in TES5Edit it properly aligns with the record in Dawnguard.esm. So when it builds the Bashed Patch for Skyrim I can use a hex editor and I see that Wrye Bash added the FormID with a master index of 01. You would have a layout like this if you have 15 plugins. Obviously the Bashed Patch, 0.esp is not part of the header but the 02 indicates all the records native the the Bashed Patch only. Then once it determines it will need to add the master Dawnguard.esm, it will be assigned to the Bashed Patch, 0.esp header. Even though no records reference it yet as that's the main game file.
![skyrim se sseedit or wrye bash skyrim se sseedit or wrye bash](https://i.ytimg.com/vi/laaw7gq7vE8/maxresdefault.jpg)
While watching what happens during the bash patch build, for classic Skyrim I would suspect it will start to build a Bash Patch.Īs it does so and begins to merge those records from No Vampire Attacks In Towns.esp into the Bash Patch. I can only offer what I think you would need to look for and I can't condense it or provide it in an extremely technical way.
![skyrim se sseedit or wrye bash skyrim se sseedit or wrye bash](https://www.gry-online.pl/galeria/html/pliki/293385089.jpg)
It is the most minimal reproducer I feel I can provide.